Hello, I am Olive

A product designer shaping AI products, from video models, 3D and advertising to developer platforms and training data.

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Claru

Aug 2026
Claru

Claru is a training-data platform for physical AI, serving admins who manage operations and contributors who collect data.

For admins, I designed a dashboard to organize users, teams, projects, and payments, bringing structure to large-scale data collection. On the contributor side, the core experience I designed spans desktop and mobile, covering onboarding, project discovery, activity, payouts, and referrals for a global community of 2M+ contributors.

Infer – AI agency & video edit

Jul 2026
Infer

Users had trouble generating good quality videos and needed a separate tool to write text prompts, so I designed an AI agent experience that helps them define the storyboard, characters, and shots with AI’s help for prompting.

Users also needed to generate longer videos (20s), so to balance model price and model capability, I designed a flow that lets them generate multiple shots at once and use a timeline editor to combine short clips into one long video without burning too much money.

To drive active user growth, I explored a template library that showcases the AI model’s capabilities while inspiring new use cases. I created 200+ image and video templates spanning fashion, film, painting, 3D, and interior design, giving users a ready-made starting point to experiment and create.

AI-generated film still from the template libraryAI-generated product shot from the template libraryAI-generated style image from the template libraryAI-generated film still from the template libraryAI-generated product shot from the template libraryAI-generated style image from the template libraryAI-generated film still from the template libraryAI-generated product shot from the template library
AI-generated style image from the template libraryAI-generated film still from the template libraryAI-generated product shot from the template libraryAI-generated style image from the template libraryAI-generated film still from the template libraryAI-generated product shot from the template libraryAI-generated style image from the template libraryAI-generated product shot from the template library

Infer Studio – growth

Jun 2026
Infer

I led the design of the Infer website and refreshed the product’s design language to create a more cohesive experience, which helped grow Infer’s daily ARR from $2K to $20K within a week.

Infer API – Design Engineering

May 2026
Infer API

I redesigned and built the Infer API platform’s design system to create a more cohesive desktop and mobile experience, while using AI-assisted coding to bring designs directly into the product. Working hands-on in the codebase, I prototyped and shipped new features, restructured the product, fixed bugs, and supported QA.

Infer API platform design system

Reka clip

Apr 2026
Reka clip

I helped refine Reka Clip’s brand and website design, while designing the core video clipping experience to make turning long-form content into short clips faster and easier.

Verv – More control

Nov 2025
Verv

We introduced new features that gave users more control over the characters, scenes, and products in their generated images and videos. I designed a new flow for selecting or uploading character images, as well as a product calibration flow that helps users capture and preserve the key details of their uploaded products for more accurate generations.

Verv – Prompt assistant & multi SKU

Oct 2025
Verv

As the user base grew, helping users consistently achieve high-quality generations and discover new use cases became a key challenge. I designed a new prompt assistant that helps users create better prompts by simply selecting key words. I also designed a multi-angle product image upload flow that guides users to provide the right inputs, improve generation quality, and generate images for multiple products at once. Both were built into the product.

Verv – UX & brand design improvement

Oct 2025
Verv

To better align the product with user behavior and technical requirements, I led UX and brand design improvements. A redesigned generation flow made it easier for users to get started and kept the experience in step as the product evolved. I also designed a new UGC generation flow that lets users create videos with audio. The new version was successfully launched.

I also designed the subscription flow, account settings and referral flow to support the product’s business.

Verv subscription flow
Verv account settings and referral flow

Verv – Mobile

Sep 2025
Verv

I led product design for Verv’s template-driven image and video generation experience, focused on helping users create professional product shots with AI. I designed the end-to-end experience across sign-up, generation, gallery, and account management. The product successfully launched.

Verv home: preset gallery by category
Verv: videos in the Luxe Glam style
Verv: create video from style, product, character and environment
Verv: choose camera motion
Verv: add speech with a chosen voice
Verv: generation library with a queued video

Moonvalley – Enterprise

Dec 2025
Moonvalley

As the product shifted toward enterprise and studio partnerships, I led the design of workflows for large creative teams working on complex projects. Systems for project and folder organization, team management, LoRA training, and generation organization gave studios a structured workspace to manage assets, team members, and production at scale.

Moonvalley – Canvas

May 2025
Moonvalley

Based on early-stage exploration, we decided to build the generation experience on a canvas. I built the new design incorporating feedback from filmmakers. The new design included the full video/image generation flow, an asset organization system, support for our AI model’s new control features, and the overall canvas experience.

Moonvalley canvas generation flow
Moonvalley asset organization

Moonvalley – Editor

Feb 2025
Moonvalley

The design goal was to create a video generation product that showcases our own video model. I led product design for Moonvalley’s early concept exploration, merging the generation flow with the timeline. We validated the concept for v1, which included video generation, video extension, editing tools, and an audio generation flow.

Moonvalley editor timeline
Moonvalley audio generation flow

Moonvalley

Dec 2024
Moonvalley

Moonvalley is a video generation and editing tool built for professional filmmakers and studios. In the earliest phase, both the product requirements and the model’s capabilities were still in flux. To navigate that uncertainty, I designed a lightweight UX that allowed the team to test ideas quickly and iterate early.

Moonvalley early lightweight UX

Maker

Sep 2024

This project had no dedicated designer before I joined, so my initial focus was establishing a design system and elevating the product’s overall UX/UI. I led product design across the generate, upload, upscale, animate, and canvas edit flows. We successfully launched this version.

Maker design system and flows

Spline – 3D generation

Apr 2024
Spline

I worked on validating AI features for 3D model and texture generation, testing output quality, consistency, and how generated assets fit into existing workflows. The work helped shape how AI could support 3D creation while giving users the control and refinement they needed.

Spline 3D model and texture generation

Spline – iOS

Dec 2023
Spline

I supported the validation and launch of 3D features across iOS, macOS, and visionOS. Testing focused on how scenes translated from the editor into native experiences, especially interactions, performance, and platform-specific constraints. These findings shaped product decisions, helped prioritize fixes, and improved Spline’s native apps and spatial workflows.

Spline on iOS, macOS and visionOS

Interact with the 3D scene

Drag to rotate the scene

Spline – 3D on the web

Jan 2023
Spline

I explored workflows for embedding 3D scenes into websites, focusing on performance, usability, and real-world integration. I tested 3D embeds in Webflow and Framer, collaborated with partners on deeper integrations, and used these learnings to shape new product features and expand Spline’s use cases.

Webflow Conf 2023 Keynote

Spline x Framer (opens in a new tab)

Framer blog post: Adding interactive 3D objects to your website with Framer and Spline

Real interactive 3D website demos:

Spline Beta

Jul 2022
Spline

I worked on building demos to showcase Spline’s features, including materials, camera controls, performance improvements, Boolean operations, interactions, multi-user collaboration, game controls, and audio features. I also supported community growth and worked closely with engineers on QA, testing, and feature refinement.

Game control

Spline game control demo

3D path

Spline 3D path demo